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Die Ecke • Thema anzeigen - GalaxyWars-Kuriositäten
Seite 1 von 1

bla

BeitragVerfasst: 18. Jan 2002 23:32
von Aelg

bla

BeitragVerfasst: 19. Jan 2002 01:38
von Reilech

BeitragVerfasst: 21. Jan 2002 15:03
von Quasel

BeitragVerfasst: 21. Jan 2002 21:33
von Reilech

BeitragVerfasst: 22. Jan 2002 01:32
von Quasel

BeitragVerfasst: 22. Jan 2002 01:48
von Aelg

BeitragVerfasst: 22. Jan 2002 16:39
von Quasel
<center><table width=519><tr><td class=c colspan=2>Bericht</td></tr><tr><th>Datum/Zeit</th><th>Tue, 22.1.2002 - 11:20:46</th></tr><tr><th>Planet</th><th>2:1:34</th></tr></table><br><br><table width=519><tr><td class=c colspan=3>Schiffe des Angreifers (2:1:29)</td></tr><tr><th></th><th>Gesamt</th><th>Verluste</th></tr><tr><th>Schakal</th><th>12</th><th>12</th></tr><tr><th>Recycler</th><th>1</th><th>1</th></tr><tr><th>Spionagesonde</th><th>5</th><th>5</th></tr><tr><th>Renegade</th><th>27</th><th>27</th></tr><tr><th>Raider</th><th>15</th><th>15</th></tr><tr><th>Kleines Handelsschiff</th><th>1</th><th>1</th></tr></table><br><br><table width=519><tr><td class=c colspan=3>Schiffe/Türme des Verteidigers (2:1:34)</td></tr><tr><th></th><th>Gesamt</th><th>Verluste</th></tr><tr><th>Recycler</th><th>2</th><th>1</th></tr><tr><th>Raider</th><th>18</th><th>16</th></tr><tr><th>Kleines Handelsschiff</th><th>1</th><th>0</th></tr></table><br><br><table width=519><tr><td class=c colspan=2>Informationen</td></tr><tr><th colspan=2>Dieser Planet existiert nicht</th></tr><tr><td colspan=2 class=f>Ein Spionagebericht wurde nicht erstellt</td></tr></table></center>


Noooch fragen <IMG SRC="http://forum.unchained-nemesis.de/images/smiles/icon_frown.gif"> soon schmarn naja wieder was zum bauen ...

BeitragVerfasst: 22. Jan 2002 17:48
von Aelg
Die Zufallskomponente bei der Gefechtsberechnung ist wohl die meistkritisierte Neuerung, und obwohl der Zufall vielleicht eine etwas zu starke Rolle spielt, finde ich es immer noch besser, als wenn man sich schon im voraus ausrechnen kann, wie viele Schiffe man verliert. (So war's letzte Runde.)

BeitragVerfasst: 22. Jan 2002 18:01
von Agent-008
ja, da wird sichs einer mehr als 5-mal übErlegen ob er mit seinen 100 Long Eagles meinen leichten Laserturm angreift <IMG SRC="http://forum.unchained-nemesis.de/images/smiles/schlitzauge.gif">

BeitragVerfasst: 22. Jan 2002 21:02
von Reilech

BeitragVerfasst: 23. Jan 2002 00:46
von Quasel

BeitragVerfasst: 23. Jan 2002 17:03
von Agent-008

BeitragVerfasst: 25. Jan 2002 08:18
von Reilech
Nun ja, was den Zufall angeht: da ist es wohl besser, lediglich die Kampfstärke, nicht gleich das Kampfergebnis durch diesen entscheiden zu lassen.

Also Zufallsfaktor (zwischen 0 und 1) mit 0,5 addiert und entweder mit Angriffs- und Verteidigungswert multipliziert oder für beide Werte einen eigenen Zufallsfaktor.

Damit sind Kämpfe auch nicht absolut vorherzusehen wie in der letzten Runde und schwächere haben durchaus schöne Kampfchancen (wenn die eigenen Werte um 50% steigen und die feindlichen sich halbieren, macht das schon einen Unterschied).
Aber es würden dann halt keine Irrationalitäten mehr geschehen.

Und was den Rückzug betrifft, das wäre durchaus eine Möglichkeit: beim Verlierer wird ein Zufallwert ermittelt (0 bis 1), liegt er über 0,5 -- dann sind 10% der Verluste geflüchtet (beim Angreifer würden sie nach Hause zurückkehren und beim Verteidiger fliegen sie zum nächsten Planeten des Verteidigers oder wenn kein Invasion gelungen ist, kommen sie nach dem Kampf wieder).